About
There are three of us, in Depok.
How we work, and the things we choose not to take on.
The story
It started with a price that made no sense.
In 2024 we found a game selling for less than half the price in another country store, and from Indonesia there was no easy way to check that. We built PixelMaret to answer one question: where is this actually cheapest, once you count it in rupiah?
Turns out plenty of people wanted that. They kept coming back, and the side project slowly became the main work. Kamoo is the name we put around all of it.
We are not chasing scale. We would rather have a few products that are genuinely good, looked after by people who still know every part of them.
How we work
Habits we keep repeating.
We read every message
The people writing the code take turns in the inbox. That is how we know what to fix first.
We ship on any day
Our releases are small enough that rolling one back takes about a minute. There is no release window to wait for.
We write things down
Decisions live in documents. Someone new should be able to catch up just by reading.
We say no a lot
Plenty of good ideas, but not all of them fit right now. The list of things we are not doing is much longer than the roadmap.
Timeline
So far.
- 2024
PixelMaret goes live
On its first night it finds a game selling for a third of the price in Turkey. Nobody was watching yet.
- 2025
The team becomes three
We still sit next to each other.
- 2025
Kamoo takes shape
The umbrella that lets us start a second product without disturbing the first.
- 2026
InviMaret goes live
The second product with our name on it. Invitations for nine kinds of event, sent as a link.
- 2026
re:maret goes live
A place to read something and then say what you think of it, across topics. The third product with our name on it.
- 2026
forms:maret goes live
A form builder. You write the questions, we collect the answers and add them up.
- 2026
Two products in build
Early and unannounced. The only people trying them are people we trust.